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Tourism Malaysia

Mobitechstudio.com – mobile application development: where exactly to start

Mobitechstudio.com – mobile application development: where exactly to start

In our get the job done we endure many of the phases belonging to the everyday living cycle of making a mobile app and that i would want to share our know-how with this subject. Under certainly is the tale about bases of mobile development: the selection of the system ahead of development, inserting in store and then the subsequent checking. So, let us get started our tale from Mobitech.

Trends. Exactly what are mobile cellular phone house owners?

  • More than fifty percent (53%) use downloaded apps.
  • Approximately identical amount of money (52%) through mobile mobile see the sites.
  • Over a 3rd of individuals (38%) use social networking sites from a mobile cellphone.
  • A tiny fewer women and men, participate in game titles (34%).
  • Approximately three-quarters of folks converse by using mobile mobile phone (moreover phone calls): it might be SMS, a social networking app, quick messengers etc.

Statistics. What would you spend money on?

If we glance with the studies of sales and profits of smartphones by running devices, we are going to begin to see the next:

  • 62% of smartphones offered is definitely an Android gadget.
  • In the next position Symbian – 15% within the sector.

The remaining share is split bada, iOS and Home windows Mobile phone (at any time you require this chart only in Moscow, the distribution will most likely change in direction of rising the share of Apple services).

If you search for the equivalent timetable around the world, we are going to see that below Android from the forefront with ? from the advertise. The way in which from the specific situation Mobitech Studio.

For the next quarter of 2012, the entire world has marketed 104 million Android telephones – given that the inhabitants of the rather sizeable nation. But we as mobile builders have an interest in not simply smartphone, but in addition ideas on how to do the job with him. A substantial proportion of homeowners of products on Android works by using them as usual telephones: SMS, phone calls and all. They don’t activate the system in Google Enjoy, not downloading apps.

Mobitech Solutions for mobile iphone app

What does one use? Not all citizens received the cellphone in 2012, and so the true distribution of forces between mobile working programs demonstrates our interior figures. This statistic features Russia also, the CIS nations around the world: Ukraine, Belarus, Kazakhstan, Uzbekistan.

  • 73.five p.c could be a Java telephone.
  • Android is in next area with eleven.6%.
  • The legacy of Nokia, Symbian, a great deal driving Android mobile phone with 11%.
  • Apple items have got a three.5% of Runet end users.
  • The most attentive will see around the chart of Microsoft with Home windows Cell phone ( under 1%).

: Appropriate solutions for iOS and Android from Mobitech

Installation of applications. Once you pick out a system below which the application are manufactured, it really is vital to know the studies on presently present applications. Graphics study business enterprise App Annie through the September 2012 demonstrate you the way to mature two competing Apple and Google. There is certainly foolish to check Mobitechstudio.

Mobile app development small business mobitech . The best quality, superior quality solutions for iOS Android, etc.

By number of downloads on the first destination Google Perform: a little more units, additional downloads, greater traffic and a growth of 66% compared with January 2012. The growth of iOS were two times considerably less, about 30%. But the main chart – what kind of revenue customers bring. And listed here the problem is radically different. It is always easier to make on iOS, but the money is there and in Google Participate in, should you know why you should pick them up.

Types of mobile apps. In practice, we can divide mobile apps into 3 types.

Mobile sites, web applications. This certainly is the most common type of applications for mobile gadgets. Modern smartphones are able to display usual website. They can do anything that we are accustomed to seeing in desktop applications – support for HTML5 is doing its job. mobitechstudio.com.Remember that web applications are ideal for start-UPS: they allow you to obtain a great result for very little money and for a short time. Another advantage of the mobile website compared with other mobile apps is cross-platform. However, there are negative, though weighty, is relatively difficult to make.

Development of all types of applications from Studio Mobitech

Hybrid apps. With this approach you get access to most of the advantages of functioning system APIs: the app is cluttered with push notifications and other pleasant buns, also, now your product could in fact be placed in stores. The main content still is mostly a platform-independent page layout, hosted about the server. www.mobitechstudio.com. This allows you to make cosmetic changes inside product without releasing a new version: it really is enough to upload changes to the server. Hybrid application is truly a appropriate solution for those who are starting a business or wants to test their idea, indicate it to your investor friends.

A native app. These kind of applications are probably the most resource intensive, but it allows the maximum use from the opportunities offered by each specific working system. As a result, native apps win as being the functionality and speed of other types of mobile applications. It is really to this approach now come to those companies who did combined application. For example, Facebook started with the combo app: native controls (switches, tabs and the like) and then the web page as content. http://mobitechstudio.com/Несмотря that this is a really good solution, the problems with performance lead to the fact that the builders are moving away from combination with the web.

Statistics. The figures in the downloads on our apps.

First, we have an app that is constantly developing: amid the recent changes it happens to be worth noting facetime audio. The main difference between the apps is who their audience is. The first is undoubtedly an international product. The program is downloaded don’t just in CIS, they are actively used by residents of Europe and Latin America. The next application originally was made in Russia and for people of CIS.

Great mobile iOS and Android app development on Mobitechstudio.com

It is interesting to check the studies of downloads within the stores. A enormous part in the 62% of foreign audience goes to Google Enjoy. About 1/5 is inside AppStore, 14% in Ovi Store. And previously the remaining 5% share for Home windows Cellular phone (4%) and Samsung Bada (1%). With the Agent circumstance is radically different: the share of Google Engage in and Ovi are about the identical. Well, 10% belonging to the AppStore demonstrate love for “Apple” solutions within our state.

The process of making a mobile prilozheniy so, let us get to by far the most delicious: the process of developing a mobile application.

A User Tale. First of all, you need to determine what and for whom we write. The answers to these questions are documented in a User Tale. On the picture you can begin to see the genuine ticket within our tracker.

mobitechstudio.com. He describes how an current ICQ user can log in to the app, and what challenges it could meet. At this stage it happens to be imperative that you give good results out all possible scenarios to avoid unpleasant surprises at later phases of development.

It is significant to understand that each item on your to-do sheet is hiding a huge iceberg of functionality. Try to fragment and specify tasks. Major wishlist ultimate split into several levels (releases in stor). However is a really topic for another discussion, back to the levels of application development.

Design and design. After writing from the User Tale is to begin designing and design development.

At this stage, we use prototypes that we hang about the Board as well as the arrows demonstrate how the navigation will occur.

The design necessarily used guideline.

The guideline on the General sense is known as a document which is issued by the organisation, and that designers and builders understand the principle of building the application communicates with the user. Relatively speaking, on iOS the buttons need to do the round, and for Home windows Mobile phone – square. However, we use interior guidelines for builders. Thus the result on the designer’s perform often consists of models, guidelines and slicing graphics.

sector Sharks and Mobitechstudio, fierce competition

Layouts most suitable served “linked urls”, for example, using the Prototype to understand the logic transitions. The guidelines contain information about the padding, sizes, visual effects, mechanics, animations, etc. you can skip This step if your project is one designer and one developer sitting next to each other. The 3rd part from the result – cutting charts – must contain a minimum of needed graphic resources (care about the weight of your app), have versions for different screen resolutions. Most often we draw for retina and xhdpi screens. Next is most likely the preparation for Neretina mdpi and automated tools (if appropriate their use). Often the hands have to cook hdpi resources.

Transfer in development. Discussion and necessary corrections with the description.

After receiving the models, guideline and slicing begins the operate belonging to the developer. We share inside the development of everything that came up, and expect an early result. This does not mean that the deliver the results about the architecture also, the user interface is finished. Mobitechstudio.com. Sometimes the builders develop interesting ideas that will make adjustments to the original plan. When development is complete, comes the testing stage.

Testing. There are a number of ways to test the application.

In mobile development tester is a person around whom some telephones. We possess a huge wardrobe, which are as old telephones, plus the latest novelties. Inside we try to test in test cases. Should you implement a new feature, in her description from the prepared test plan.

There are solutions to help in testing. We use HockeyApp – an application that allows you to distribute our product to beta testers. We write in social networking sites: “Guys, we have got a new cool app. Who wants to try?” I wish to receive a build, use the app, and it collects stats, makes a crash report and sends it to us.

There are also expert services that allow you to test your app on different working units – for example, all Android firmware version 2.one or 2.three. You give the application, products screenshot the entire path that you set, sends pictures to you inside mail, and you check if everything is in order.

checking Companies and tracking of application data.

Monitoring. So, you have developed, tested application, filled it in stor. To track stats of downloads you can use the service Distimo. It shows data on end users who come to the store to download applications, and aggregates the comments.

It is critical to understand that people today are much more likely to leave negative comments. If a person is doing well, he usually just utilizes the application, not commenting. Inside the stable operation of our applications we get 40-50 comments daily. Over the day of error the number of records can reach up to 400 on a single system. So keep in mind that comments are not a full evaluation of your job, rather another bug tracker.

To change the specific situation could very well be rather a common “hack” – window Rate Us. Offer to leave a positive review inside store, and in case of problems, email developer. The effect is strong enough, the main thing is to consider the algorithm of showing the dialogue to the user.

In addition to the review Distimo shows the number of downloads, earned money, and just where are downloading your apps.

Another interesting checking service Flurry. It helps to collect the client data. Flurry provides a report about what the user does in your application: how many times he pressed the button, how many times have returned to the app and greater General settings – audience, geography, gender, age, etc. Mobitechstudio.com.

In some mobile merchandise we also use counting client stats using Google Analytics. Difference when compared with the Flurry has almost no. Disadvantages in speed and processing with the logs is, in both cases, however, any time you are used to working with Google release a user interface can use this tool.

Despite the major number of third-party companies, we have our own studies. No matter how good was not external sources, they need to be checked. We are able to evaluate the stats, but it can be necessary to build infrastructure for report generation, weekly reporting by using email and other things that simplify lifestyle. Therefore it’s always easier for us to use providers such as Flurry and Distimo, and then the inside logs to contact those that have any questions. Our practical knowledge shows that this approach is justified: periodically our data and expert services are slightly different. Any time you are inclined to check the stats, use different sources.

Specific. You need to remember?

On each new system the user expects to begin to see the rich application. He argues as follows: “I sat on bad Java mobile, thus could use ICQ. I bought a new cell phone, go to Marketplace, and there’s no ICQ? Are you doing something?” The user does not consider into account the fact that you have to do the app from scratch. The new system can be a new equipment, new documentation, new resources.

The far more popular the system, the extra you have competitors. With the moment there are two Stora, which is perfectly clear: AppStore and Google Perform. Should you have an idea of an application that is easily monetized or just get a lot of downloads, type keywords into the search and chances are you’ll find that this app exists. The extra popular the system, the way more competition. In such cases it really is necessary to carefully study the analogues to begin to see the studies, trying to understand what the parameters of your current solutions could be bettered.

It is crucial to understand how consumers choose the apps. Regular people are not going to decide to buy a specific app, it just looks a list. For example, the query “free music”. Icon along with the first two lines in the description is what a person sees and evaluates on the first put. If the icon is decent, it truly is possible to pick up, so a bad icon reduces the number of downloads.

to get to the top belonging to the app store is very necessary

It is very vital that you get to the top in the app store. To get to the top, stores very well, to gain a foothold there – the key to success. Why is it necessary? When the user wants to download something, it comes into the chart and see which application is now in first put during the number of downloads. It truly is very necessary to get there because it’s kind of the vicious circle. Mobitechstudio.com. The app hits the charts, it’s always seen by buyers, they download it, it re-enters while in the first area, and therefore the next iteration continues. Therefore by all means get horse racing and rating: ask mothers, grandmothers, neighbors put the app five. It will be worth saying that the marketplace is full of solutions with the guaranteed program output during the top. However, organic people, this brings a little bit, that does not prevent to continue the experiments.

Remember that the publication time can certainly be up to several weeks. Suppose you have developed and tested the app, called all bloggers or the media and said: “I Have got a new application, come to the press conference”. You send it in to the AppStore and have to wait up to seven business days. In this particular case, Google Engage in – Paradise for live updates, wherever publishing takes several hours.

The fragmentation within the working system. Should you are developing Android applications, consider the fragmentation plus the existence of the whole zoo of equipment. This affects the time development at all levels: planning, design, development and especially testing.

Within the store it truly is impossible to converse with consumers

In the store its impossible to connect with end users. For example, the user says that he don’t go to ICQ messages. He is unhappy and is expressed in a very colorful, but not very informative. We have no way to contact him and learn a little more about the issue. All we can do is to get into the monitor and see do we use a message. Maybe him blocked anti-spam.

Now some within the tale get a admin panel wherever you can ask questions to the user, to find out his contact information to see what nations are downloading your app, but the specific situation is not too improved. Mobitech Studio. It will be worth noting that Google Participate in continues to add this option to some builders, like our specialist it is always available.

The time to test it. There are several ways to test the application. You can have testers on test cases, test-plans, which they must pass. In addition, you will find a service for testing – you pay with the found bugs. You put up the application it is really tested 20 thousand regular people. In such a approach, of course, there are pros and cons.

Shots inside of the mobile industry solves everything. Good mobile builders are difficult to find even good sized companies, such as Mail.Ru Group, Yandex or Google. That is why we are working with the trainees – because sometimes it’s easier to choose an intelligent student and to teach him.

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Tourism Malaysia

The Games We Used to Play

The Games We Used to Play

By: Fatini Idris

Kids are too attached to their gadgets these days. There’s nothing wrong with it – iPads, smartphones, even gaming consoles provide great entertainment and can be useful educational tools when used correctly and with close adult supervision. When I see my niece playing with her dad’s iPad, I can’t help but reminisce about the times in my childhood when my free time was spent playing outdoor games with my friends, and I wonder if there will come a time when a generation in the future may not know about gasing, konda-kondi or teng-teng. Let’s take a walk down memory lane and remember the games, and maybe it’ll inspire you to take your kids out and play them like you used to:

Gasing 1

Known in English as spin-top, gasing is a popular game among Malay youths, especially boys. There are many other versions of gasing in Malaysia alone – let alone the world – but a simple one as pictured above is the most popular. The top is usually made of wood or iron, and a long string is wrapped around the top halfway from the bottom where the tip is, towards the middle of it. To play, the player throws the top on a flat ground where a large circle is drawn on and make sure that the top lands into the circle. Other players will then join in, and the one with the longest spinning gasing wins the game.

Gasing

Another version of the game involves one player trying to strike out another player, by throwing their gasing to move their opponent’s top out of the circle. You can play with just one other person, or as many as 10 others. There’s no set rule when it comes to the number of players… it’s all about making the most of your time.

Konda-kondi

Konda Kondi 1

This game looks simple, but looks can be deceiving! The game reportedly has Indian origins, and to play, you need to have a sharp mind and be quick on your feet. There are actually several ways to play the game, although the requirements are similar: players are divided into two teams (offensive and defensive), it is usually played on a clear field, and two sticks are required; a long one of about 2 – 3 feet in length to flick and a shorter one of about 6 inches. A small hole is dug in the ground to place the smaller stick to be flicked and flung by the longer stick.

Konda Kondi

One of the common methods to play is to have a player of the offensive team to flick and fling the smaller stick as far as he can using the long stick. The long stick is then placed inside the whole, while the players of the defensive will try to catch the short stick before it hits the ground, and throw it back to the long stick in the hole. If it hits the stick, the offensive player is out, but if the smaller stick lands right across the longer stick, the whole offensive team is out, and the roles between the two teams will reverse thus giving the defensive team a chance as the offensive.

Tarik Upih

Tarik Upih

It’s like sledding, but instead of using sleds during winter time, we play it by using palm fronds all year round. It requires at least two players – one to sit on the frond, and the other to pull the frond on its other end. You can make a competition out of it by racing with another duo, and whoever crosses the line first is considered the winner. The game is usually played in the rural or suburban area and it’s a rarity to see them being played in the city. So on’t miss the chance to play if you come across it!

Chapteh

Chapteh or sepak bulu ayam in Malay is a popular game in many Asian countries, including Malaysia, Singapore and Indonesia. The game requires dexterity, and tests your ability to balance and keep the chapteh in the air for as long as you can by kicking it upwards using the heel of your foot.

Chapteh 1  Chapteh

Usually played in a small group, players are judged individually on the number of kicks they make. The players agree on a winning tally of kicks before the game starts, and the first person in the group to reach that tally, or the player with the highest score in the group, is considered the winner.

Ketinting

Ketinting or teng-teng is another traditional game that can also be found in other parts of the world, such as in the USA, where it is known as hopscotch. The two basic features of the game are the square boxes drawn on a flat surface (either by using chalk or drawing up the soil), and the players’ jumping skill. It is usually played by two or more players.

Ketinting 1  Ketinting

To play, the first player must throw their gundu (a small item that is used as a ‘marker’ in a game; in this case, it’s usually a pebble) on the first box. If you miss it, your turn will be void, and the next person takes their turn. If it lands, you then hop on one leg on each boxes except where the gundu lands on – meaning that, if it lands on the first box, you must skip across it. You can land on both feet when you’re at the ‘home’ or the last box, and make your way around back to the beginning on one leg, picking up your gundu when you reach it. The next player will then take their turn. As the game progresses, you must aim your gundu at the next number, until it reaches the ‘home’ box.

There are many other traditional outdoor games that I did not mention here, and some may have already been forgotten. Why not we take our time to teach our little ones these simple games, and make it into a fun activity for the whole family? It’ll be a great bonding experience, while at the same time preserving a slice of our heritage.

 

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Cuisine in Melaka

LIVE TRAFFIC CONDITION BY GOOGLE MAPS IN MELAKA.

If you intend to visit Melaka, you can now check live traffic situation in Melaka by logging into Google Map.

The Google Map wilk show you the different road situation – Red tells you the road is jam, Yellow is congested and Green is free flowing. So, with your smartphones, you can check the roads for congestion and take corrective action.